Head to head
Elite: Dangerous vs Evolits
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- Android
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.5k | Up 1.4% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Evolits
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~280 | |
| August 2026 | ~280 | |
| July 2026 | ~280 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 5.4kUp 6.9%
- Evolits
- —
Elite: Dangerous currently has 5,408 peak concurrent Steam players; no comparable data is tracked for Evolits.
Discord members
- Elite: Dangerous
- 70.8kUp 1.0%
- Evolits
- —
Elite: Dangerous currently has 70,779 Discord members; no comparable data is tracked for Evolits.
Reddit members
- Elite: Dangerous
- 388.4kUp 0.4%
- Evolits
- 108
Elite: Dangerous currently has about 3596× as many subreddit members as Evolits — 388,353 vs 108.
Twitch viewers
- Elite: Dangerous
- 883Up 122%
- Evolits
- —
Elite: Dangerous currently has 883 live Twitch viewers; no comparable data is tracked for Evolits.
YouTube subscribers
- Elite: Dangerous
- 171k
- Evolits
- 2.7k
Elite: Dangerous currently has about 64× as many YouTube subscribers as Evolits — 171,000 vs 2,690.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Evolits
Evolits is estimated to have 3 – 1k players a day. Around 3k – 260k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


