Head to head
Eldevin vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Eldevin
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~1.2k | Up 4.7% |
| October 2026 | ~1.1k | Up 3.4% |
| September 2026 | ~1.1k | |
| August 2026 | ~1.1k | Down 0.7% |
| July 2026 | ~1.1k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~226.8k | Up 4.6% |
| October 2026 | ~216.8k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Eldevin
- 11
- VRChat
- 56.2kDown 7.7%
VRChat currently has about 5106× as many peak concurrent Steam players as Eldevin — 56,168 vs 11.
Discord members
- Eldevin
- 2.5kUp 2.5%
- VRChat
- 418.1kDown 0.2%
VRChat currently has about 170× as many Discord members as Eldevin — 418,127 vs 2,459.
Twitch viewers
- Eldevin
- 0
- VRChat
- 8.1kUp 3.8%
Eldevin currently has 0 live Twitch viewers, while VRChat has 8,131.
YouTube subscribers
- Eldevin
- 2.5kUp 0.4%
- VRChat
- 131kUp 0.8%
VRChat currently has about 52× as many YouTube subscribers as Eldevin — 131,000 vs 2,520.
Reddit members
- Eldevin
- —
- VRChat
- 242.5kUp 0.6%
VRChat currently has 242,467 subreddit members; no comparable data is tracked for Eldevin.
How these estimates are made
Eldevin
Eldevin is estimated to have 28 – 97 players a day. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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