Head to head
Eldevin vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Eldevin
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.1k | Down 0.8% |
| July 2026 | ~1.1k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~145.2k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Eldevin
- 10Up 11%
- Raid: Shadow Legends
- 1kDown 20%
Raid: Shadow Legends currently has about 101× as many peak concurrent Steam players as Eldevin — 1,006 vs 10.
Discord members
- Eldevin
- 2.3kUp 1.3%
- Raid: Shadow Legends
- 252.1kUp 1.0%
Raid: Shadow Legends currently has about 107× as many Discord members as Eldevin — 252,099 vs 2,348.
Twitch viewers
- Eldevin
- 0
- Raid: Shadow Legends
- 183Down 70%
Eldevin currently has 0 live Twitch viewers, while Raid: Shadow Legends has 183.
YouTube subscribers
- Eldevin
- 2.5kUp 0.8%
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has about 77× as many YouTube subscribers as Eldevin — 189,000 vs 2,470.
Reddit members
- Eldevin
- —
- Raid: Shadow Legends
- 415.1kUp 0.4%
Raid: Shadow Legends currently has 415,085 subreddit members; no comparable data is tracked for Eldevin.
How these estimates are made
Eldevin
Eldevin is estimated to have 43 – 150 players a day. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 12k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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