Head to head
Elderwood Online vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Elderwood Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~915 | Up 3.5% |
| August 2026 | ~884 | Up 22% |
| July 2026 | ~726 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.6k | Down 0.2% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Elderwood Online
- 830Up 15%
- VRChat
- 415.9kUp 1.2%
VRChat currently has about 501× as many Discord members as Elderwood Online — 415,901 vs 830.
YouTube subscribers
- Elderwood Online
- 6.8kUp 9.9%
- VRChat
- 129kUp 1.6%
VRChat currently has about 19× as many YouTube subscribers as Elderwood Online — 129,000 vs 6,770.
Steam concurrent players
- Elderwood Online
- —
- VRChat
- 57.6kUp 7.8%
VRChat currently has 57,615 peak concurrent Steam players; no comparable data is tracked for Elderwood Online.
Reddit members
- Elderwood Online
- —
- VRChat
- 239.5kUp 0.7%
VRChat currently has 239,529 subreddit members; no comparable data is tracked for Elderwood Online.
Twitch viewers
- Elderwood Online
- —
- VRChat
- 9.2kUp 31%
VRChat currently has 9,159 live Twitch viewers; no comparable data is tracked for Elderwood Online.
How these estimates are made
Elderwood Online
Elderwood Online is estimated to have 3 – 1k players a day. Around 2k – 220k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 140k – 500k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


