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Head to head

eDominations vs Super Animal Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 9 years ago
June 2021 · 5 years ago

Daily players

No population data
1k – 5k

Estimated players

—
37.5kDown 2.7%

Available on

  • Browser
  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • macOS

Perspectives

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

eDominationsSuper Animal Royale

eDominations

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Super Animal Royale

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.3kDown 1.6%
September 2026~38.9kDown 0.5%
August 2026~39.1kUp 0.3%
July 2026~39k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

eDominations
—
Super Animal Royale
381Down 44%

Super Animal Royale currently has 381 peak concurrent Steam players; no comparable data is tracked for eDominations.

Discord members

eDominations
—
Super Animal Royale
115.4k

Super Animal Royale currently has 115,367 Discord members; no comparable data is tracked for eDominations.

Reddit members

eDominations
—
Super Animal Royale
9.5kUp 0.7%

Super Animal Royale currently has 9,495 subreddit members; no comparable data is tracked for eDominations.

Twitch viewers

eDominations
—
Super Animal Royale
59Down 69%

Super Animal Royale currently has 59 live Twitch viewers; no comparable data is tracked for eDominations.

YouTube subscribers

eDominations
—
Super Animal Royale
31.7kUp 0.6%

Super Animal Royale currently has 31,700 YouTube subscribers; no comparable data is tracked for eDominations.

How these estimates are made

eDominations

Not enough data collected to estimate this game yet.

Super Animal Royale

Super Animal Royale is estimated to have 1k – 5k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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