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Head to head

Ecclesia Online vs Wakfu

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
February 2012 · 15 years ago

Daily players

1 – 610
1k – 4k

Estimated players

12
11.9kDown 7.0%

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Perspectives

Player activity

Smoothed estimated players over time.

Ecclesia OnlineWakfu

Ecclesia Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~13
August 2026~13
July 2026~13

Wakfu

Average monthly estimated players
MonthEstimated playersChange
September 2026~12.5kUp 3.5%
August 2026~12.1k
July 2026~12k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Ecclesia Online
0Down 100%
Wakfu
71Down 60%

Ecclesia Online currently has 0 live Twitch viewers, while Wakfu has 71.

YouTube subscribers

Ecclesia Online
124
Wakfu
26.9k

Wakfu currently has about 217× as many YouTube subscribers as Ecclesia Online — 26,900 vs 124.

Steam concurrent players

Ecclesia Online
Wakfu
260Down 29%

Wakfu currently has 260 peak concurrent Steam players; no comparable data is tracked for Ecclesia Online.

Discord members

Ecclesia Online
Wakfu
16kUp 2.9%

Wakfu currently has 15,966 Discord members; no comparable data is tracked for Ecclesia Online.

Reddit members

Ecclesia Online
Wakfu
34.8kUp 1.3%

Wakfu currently has 34,834 subreddit members; no comparable data is tracked for Ecclesia Online.

How these estimates are made

Ecclesia Online

Ecclesia Online is estimated to have 1 – 610 players a day. Around 870 – 89k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Wakfu

Wakfu is estimated to have 1k – 4k players a day. Around 210k – 540k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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