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Head to head

Ecclesia Online vs Mir Korabley

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
October 2022 · 4 years ago

Daily players

1 – 610
68 – 240

Estimated players

12
54kDown 0.2%

Available on

  • Windows
  • Windows

Publishers

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Player activity

Smoothed estimated players over time.

Ecclesia OnlineMir Korabley

Ecclesia Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~12Down 7.7%
October 2026~13
September 2026~13
August 2026~13
July 2026~13—

Mir Korabley

Average monthly estimated players
MonthEstimated playersChange
November 2026~54.1kDown 0.2%
October 2026~54.2kUp 0.5%
September 2026~54kUp 0.3%
August 2026~53.8k
July 2026~53.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Ecclesia Online
0Down 100%
Mir Korabley
1.5kDown 26%

Ecclesia Online currently has 0 live Twitch viewers, while Mir Korabley has 1,469.

YouTube subscribers

Ecclesia Online
124
Mir Korabley
490k

Mir Korabley currently has about 3952× as many YouTube subscribers as Ecclesia Online — 490,000 vs 124.

Steam concurrent players

Ecclesia Online
—
Mir Korabley
32Down 18%

Mir Korabley currently has 32 peak concurrent Steam players; no comparable data is tracked for Ecclesia Online.

Discord members

Ecclesia Online
—
Mir Korabley
22.2kDown 0.1%

Mir Korabley currently has 22,247 Discord members; no comparable data is tracked for Ecclesia Online.

How these estimates are made

Ecclesia Online

Ecclesia Online is estimated to have 1 – 610 players a day. Around 870 – 89k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Mir Korabley

Mir Korabley is estimated to have 68 – 240 players a day. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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