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EasyCraft Online vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

32Down 6.5%
101.7k

Available on

  • Browser
  • Android
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

EasyCraft OnlineModern Combat 5: Blackout

EasyCraft Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~33Up 22%
July 2026~27

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

EasyCraft Online
96Up 1.1%
Modern Combat 5: Blackout

EasyCraft Online currently has 96 Discord members; no comparable data is tracked for Modern Combat 5: Blackout.

YouTube subscribers

EasyCraft Online
30
Modern Combat 5: Blackout
912k

Modern Combat 5: Blackout currently has about 30400× as many YouTube subscribers as EasyCraft Online — 912,000 vs 30.

Steam concurrent players

EasyCraft Online
Modern Combat 5: Blackout
1

Modern Combat 5: Blackout currently has 1 peak concurrent Steam players; no comparable data is tracked for EasyCraft Online.

Twitch viewers

EasyCraft Online
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for EasyCraft Online.

How these estimates are made

EasyCraft Online

EasyCraft Online is estimated to have 0 – 150 players a day. Around 320 – 38k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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