Head to head
Dungeon Team vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Dungeon Team
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~142 | Down 0.7% |
| September 2026 | ~143 | Down 1.4% |
| August 2026 | ~145 | |
| July 2026 | ~145 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.3k | Up 0.3% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dungeon Team
- 4Down 20%
- iRacing
- 800Down 12%
iRacing currently has about 200× as many peak concurrent Steam players as Dungeon Team — 800 vs 4.
Discord members
- Dungeon Team
- 429Down 0.2%
- iRacing
- —
Dungeon Team currently has 429 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Dungeon Team
- 47
- iRacing
- 247kUp 0.7%
iRacing currently has about 5255× as many subreddit members as Dungeon Team — 246,987 vs 47.
YouTube subscribers
- Dungeon Team
- 12
- iRacing
- 289kUp 0.7%
iRacing currently has about 24083× as many YouTube subscribers as Dungeon Team — 289,000 vs 12.
Twitch viewers
- Dungeon Team
- —
- iRacing
- 3.2kUp 49%
iRacing currently has 3,183 live Twitch viewers; no comparable data is tracked for Dungeon Team.
How these estimates are made
Dungeon Team
Dungeon Team is estimated to have 8 – 26 players a day. Around 7k – 17k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


