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Head to head

Drift Streets Japan vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2015 · 11 years ago
June 2018 · 8 years ago

Daily players

8 – 26
2k – 6k

Estimated players

357Down 0.5%
39.3kDown 1.9%

Available on

  • Windows
  • PlayStation
  • PlayStation
  • Windows
  • Xbox

Perspectives

Player activity

Smoothed estimated players over time.

Drift Streets JapanThe Crew 2

Drift Streets Japan

Average monthly estimated players
MonthEstimated playersChange
September 2026~360Down 7.5%
August 2026~389Up 30%
July 2026~300

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.1kUp 2.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Drift Streets Japan
4Down 98%
The Crew 2
712Up 36%

The Crew 2 currently has about 178× as many peak concurrent Steam players as Drift Streets Japan — 712 vs 4.

Discord members

Drift Streets Japan
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,483 Discord members; no comparable data is tracked for Drift Streets Japan.

Reddit members

Drift Streets Japan
The Crew 2
22kUp 0.2%

The Crew 2 currently has 21,960 subreddit members; no comparable data is tracked for Drift Streets Japan.

Twitch viewers

Drift Streets Japan
The Crew 2
22Up 83%

The Crew 2 currently has 22 live Twitch viewers; no comparable data is tracked for Drift Streets Japan.

How these estimates are made

Drift Streets Japan

Drift Streets Japan is estimated to have 8 – 26 players a day. Around 83k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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