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Head to head

Dream of Mirror Online vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2015 · 11 years ago
August 2008 · 18 years ago

Daily players

43 – 150
2k – 8k

Estimated players

65Down 2.1%
54.7kDown 0.4%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Dream of Mirror OnlineiRacing

Dream of Mirror Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~64Up 1.6%
July 2026~63

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dream of Mirror Online
17Up 21%
iRacing
958Up 34%

iRacing currently has about 56× as many peak concurrent Steam players as Dream of Mirror Online — 958 vs 17.

Twitch viewers

Dream of Mirror Online
0
iRacing
1.8kDown 28%

Dream of Mirror Online currently has 0 live Twitch viewers, while iRacing has 1,794.

Reddit members

Dream of Mirror Online
iRacing
243.9kUp 0.8%

iRacing currently has 243,868 subreddit members; no comparable data is tracked for Dream of Mirror Online.

YouTube subscribers

Dream of Mirror Online
iRacing
286kUp 0.4%

iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Dream of Mirror Online.

How these estimates are made

Dream of Mirror Online

Dream of Mirror Online is estimated to have 43 – 150 players a day. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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