Head to head
Dragonheir: Silent Gods vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Dragonheir: Silent Gods
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.4k | Down 0.6% |
| July 2026 | ~39.6k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dragonheir: Silent Gods
- 406Down 16%
- iRacing
- 632Down 37%
iRacing currently has about 1.6× as many peak concurrent Steam players as Dragonheir: Silent Gods — 632 vs 406.
Discord members
- Dragonheir: Silent Gods
- 164.3kDown 1.9%
- iRacing
- —
Dragonheir: Silent Gods currently has 164,253 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Dragonheir: Silent Gods
- 7.6k
- iRacing
- 243kUp 0.2%
iRacing currently has about 32× as many subreddit members as Dragonheir: Silent Gods — 242,977 vs 7,608.
Twitch viewers
- Dragonheir: Silent Gods
- 8Down 88%
- iRacing
- 996Down 66%
iRacing currently has about 125× as many live Twitch viewers as Dragonheir: Silent Gods — 996 vs 8.
YouTube subscribers
- Dragonheir: Silent Gods
- —
- iRacing
- 286k
iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Dragonheir: Silent Gods.
How these estimates are made
Dragonheir: Silent Gods
Dragonheir: Silent Gods is estimated to have 1k – 4k players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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