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Head to head

Dragon Lords 3D vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2017 · 9 years ago
June 2018 · 8 years ago

Daily players

15 – 53
1k – 5k

Estimated players

17Up 8.8%
37.6kDown 3.3%

Available on

  • Windows
  • macOS
  • PlayStation
  • Windows
  • Xbox

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Dragon Lords 3DThe Crew 2

Dragon Lords 3D

Average monthly estimated players
MonthEstimated playersChange
September 2026~17
August 2026~17Up 13%
July 2026~15

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.9kUp 1.8%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dragon Lords 3D
4
The Crew 2
416Down 36%

The Crew 2 currently has about 104× as many peak concurrent Steam players as Dragon Lords 3D — 416 vs 4.

Discord members

Dragon Lords 3D
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,454 Discord members; no comparable data is tracked for Dragon Lords 3D.

Reddit members

Dragon Lords 3D
The Crew 2
22kUp 0.2%

The Crew 2 currently has 21,965 subreddit members; no comparable data is tracked for Dragon Lords 3D.

Twitch viewers

Dragon Lords 3D
The Crew 2
64Up 94%

The Crew 2 currently has 64 live Twitch viewers; no comparable data is tracked for Dragon Lords 3D.

How these estimates are made

Dragon Lords 3D

Dragon Lords 3D is estimated to have 15 – 53 players a day. Around 5k – 14k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.