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Head to head

Dragon City vs GangV: Battle Royale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2012 · 14 years ago
April 2021 · 5 years ago

Daily players

97 – 46k
No population data

Estimated players

159k
300Up 1.4%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Dragon CityGangV: Battle Royale

Dragon City

Average monthly estimated players
MonthEstimated playersChange
August 2026~158.9kUp 0.1%
July 2026~158.7k

GangV: Battle Royale

Average monthly estimated players
MonthEstimated playersChange
August 2026~301Down 0.7%
July 2026~303

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Dragon City
11Up 450%
GangV: Battle Royale

Dragon City currently has 11 live Twitch viewers; no comparable data is tracked for GangV: Battle Royale.

YouTube subscribers

Dragon City
837kUp 0.1%
GangV: Battle Royale

Dragon City currently has 837,000 YouTube subscribers; no comparable data is tracked for GangV: Battle Royale.

Steam concurrent players

Dragon City
GangV: Battle Royale
0

GangV: Battle Royale currently has 0 peak concurrent Steam players; no comparable data is tracked for Dragon City.

Discord members

Dragon City
GangV: Battle Royale
1kDown 0.6%

GangV: Battle Royale currently has 1,017 Discord members; no comparable data is tracked for Dragon City.

How these estimates are made

Dragon City

Dragon City is estimated to have 97 – 46k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

GangV: Battle Royale

GangV: Battle Royale is showing no measurable concurrent players on Steam. Around 16k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.