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Head to head

Dragon City vs Engine Evolution 2022

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2012 · 14 years ago
September 2022 · 4 years ago

Daily players

350 – 160k
5 – 18

Estimated players

159.2k
1.6kDown 1.1%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Dragon CityEngine Evolution 2022

Dragon City

Average monthly estimated players
MonthEstimated playersChange
September 2026~159.1kUp 0.1%
August 2026~158.9kUp 0.2%
July 2026~158.7k

Engine Evolution 2022

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kUp 2.7%
August 2026~1.5kDown 0.2%
July 2026~1.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Dragon City
0Down 100%
Engine Evolution 2022
0

Dragon City currently has 0 live Twitch viewers, while Engine Evolution 2022 has 0.

YouTube subscribers

Dragon City
837k
Engine Evolution 2022

Dragon City currently has 837,000 YouTube subscribers; no comparable data is tracked for Engine Evolution 2022.

Steam concurrent players

Dragon City
Engine Evolution 2022
0Down 100%

Engine Evolution 2022 currently has 0 peak concurrent Steam players; no comparable data is tracked for Dragon City.

Discord members

Dragon City
Engine Evolution 2022
6.3kDown 0.3%

Engine Evolution 2022 currently has 6,290 Discord members; no comparable data is tracked for Dragon City.

How these estimates are made

Dragon City

Dragon City is estimated to have 350 – 160k players a day. Around 59k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Engine Evolution 2022

Engine Evolution 2022 is estimated to have 5 – 18 players a day. Around 29k – 74k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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