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Head to head

Dragon City vs Eden Eternal: Seikyou Densetsu

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2012 · 14 years ago
May 2023 · 3 years ago

Daily players

97 – 46k
95 – 340

Estimated players

159.1k
80Up 0.8%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Dragon CityEden Eternal: Seikyou Densetsu

Dragon City

Average monthly estimated players
MonthEstimated playersChange
September 2026~159.1kUp 0.1%
August 2026~158.9kUp 0.2%
July 2026~158.7k

Eden Eternal: Seikyou Densetsu

Average monthly estimated players
MonthEstimated playersChange
September 2026~79Down 3.7%
August 2026~82Up 21%
July 2026~68

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Dragon City
0Down 100%
Eden Eternal: Seikyou Densetsu
0

Dragon City currently has 0 live Twitch viewers, while Eden Eternal: Seikyou Densetsu has 0.

YouTube subscribers

Dragon City
837kUp 0.1%
Eden Eternal: Seikyou Densetsu

Dragon City currently has 837,000 YouTube subscribers; no comparable data is tracked for Eden Eternal: Seikyou Densetsu.

Steam concurrent players

Dragon City
Eden Eternal: Seikyou Densetsu
30Down 33%

Eden Eternal: Seikyou Densetsu currently has 30 peak concurrent Steam players; no comparable data is tracked for Dragon City.

How these estimates are made

Dragon City

Dragon City is estimated to have 97 – 46k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Eden Eternal: Seikyou Densetsu

Eden Eternal: Seikyou Densetsu is estimated to have 95 – 340 players a day. Around 19k – 47k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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