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Head to head

Downtown vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2018 · 8 years ago
June 2017 · 9 years ago

Daily players

No population data
1k – 4k

Estimated players

1
30.5kUp 1.6%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

DowntownPixel Worlds

Downtown

Average monthly estimated players
MonthEstimated playersChange
September 2026~1
August 2026~1
July 2026~1

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.9kUp 1.5%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Downtown
Pixel Worlds
180Down 67%

Pixel Worlds currently has 180 peak concurrent Steam players; no comparable data is tracked for Downtown.

Discord members

Downtown
Pixel Worlds
62.9kDown 1.3%

Pixel Worlds currently has 62,911 Discord members; no comparable data is tracked for Downtown.

Reddit members

Downtown
Pixel Worlds
4.4kUp 0.9%

Pixel Worlds currently has 4,370 subreddit members; no comparable data is tracked for Downtown.

Twitch viewers

Downtown
Pixel Worlds
0Down 100%

Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Downtown.

YouTube subscribers

Downtown
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Downtown.

How these estimates are made

Downtown

Downtown is showing no measurable concurrent players on Steam. Around 650 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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