Head to head
.Hack//Frägment vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
- macOS
Player activity
Smoothed estimated players over time.
.Hack//Frägment
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.1k | Up 1.2% |
| August 2026 | ~3.1k | |
| July 2026 | ~3.1k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.2k | Up 2.7% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- .Hack//Frägment
- 2.7kUp 0.3%
- Pixel Worlds
- 63.4kDown 1.3%
Pixel Worlds currently has about 24× as many Discord members as .Hack//Frägment — 63,436 vs 2,694.
Reddit members
- .Hack//Frägment
- 21.5kUp 1.9%
- Pixel Worlds
- 4.3kUp 0.8%
.Hack//Frägment currently has about 4.9× as many subreddit members as Pixel Worlds — 21,494 vs 4,348.
Twitch viewers
- .Hack//Frägment
- 0
- Pixel Worlds
- 1Down 67%
.Hack//Frägment currently has 0 live Twitch viewers, while Pixel Worlds has 1.
YouTube subscribers
- .Hack//Frägment
- 28
- Pixel Worlds
- 138k
Pixel Worlds currently has about 4929× as many YouTube subscribers as .Hack//Frägment — 138,000 vs 28.
Steam concurrent players
- .Hack//Frägment
- —
- Pixel Worlds
- 588Up 29%
Pixel Worlds currently has 588 peak concurrent Steam players; no comparable data is tracked for .Hack//Frägment.
How these estimates are made
.Hack//Frägment
.Hack//Frägment is estimated to have 9 – 4k players a day. Around 5k – 530k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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