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Don't Fall vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2020 · 6 years ago
June 2017 · 9 years ago

Daily players

No population data
1k – 4k

Estimated players

16Down 4.8%
30.4kUp 1.1%

Available on

  • Windows
  • macOS
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Don't FallPixel Worlds

Don't Fall

Average monthly estimated players
MonthEstimated playersChange
August 2026~17
July 2026~17

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.5k
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Don't Fall
41
Pixel Worlds
63.8kDown 1.4%

Pixel Worlds currently has about 1556× as many Discord members as Don't Fall — 63,800 vs 41.

Twitch viewers

Don't Fall
0Down 100%
Pixel Worlds
2Down 85%

Don't Fall currently has 0 live Twitch viewers, while Pixel Worlds has 2.

Steam concurrent players

Don't Fall
Pixel Worlds
460Down 6.1%

Pixel Worlds currently has 460 peak concurrent Steam players; no comparable data is tracked for Don't Fall.

Reddit members

Don't Fall
Pixel Worlds
4.3kUp 0.7%

Pixel Worlds currently has 4,327 subreddit members; no comparable data is tracked for Don't Fall.

YouTube subscribers

Don't Fall
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for Don't Fall.

How these estimates are made

Don't Fall

Don't Fall is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 4k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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