Head to head
DogeRift vs Path of Exile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- macOS
Player activity
Smoothed estimated players over time.
DogeRift
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~104 | Down 1.0% |
| September 2026 | ~105 | Down 0.9% |
| August 2026 | ~106 | Up 1.0% |
| July 2026 | ~105 | — |
Path of Exile
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~266.9k | Down 0.1% |
| September 2026 | ~267.2k | Down 7.5% |
| August 2026 | ~288.8k | Down 1.5% |
| July 2026 | ~293.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- DogeRift
- 465Down 1.9%
- Path of Exile
- 262.6kDown 0.9%
Path of Exile currently has about 565× as many Discord members as DogeRift — 262,635 vs 465.
YouTube subscribers
- DogeRift
- 36
- Path of Exile
- 431k
Path of Exile currently has about 11972× as many YouTube subscribers as DogeRift — 431,000 vs 36.
Steam concurrent players
- DogeRift
- —
- Path of Exile
- 5kDown 29%
Path of Exile currently has 5,023 peak concurrent Steam players; no comparable data is tracked for DogeRift.
Reddit members
- DogeRift
- —
- Path of Exile
- 1.1mUp 0.1%
Path of Exile currently has 1,085,430 subreddit members; no comparable data is tracked for DogeRift.
Twitch viewers
- DogeRift
- —
- Path of Exile
- 1.8kUp 24%
Path of Exile currently has 1,827 live Twitch viewers; no comparable data is tracked for DogeRift.
How these estimates are made
DogeRift
DogeRift is estimated to have 0 – 210 players a day. Around 420 – 48k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Path of Exile
Path of Exile is estimated to have 12k – 43k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



