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Head to head

Dofus vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2004 · 22 years ago
February 2017 · 10 years ago

Daily players

No population data
120k – 430k

Estimated players

11.7kUp 0.3%
219.5kUp 2.3%

Available on

  • Windows
  • macOS
  • Browser
  • Linux
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

DofusVRChat

Dofus

Average monthly estimated players
MonthEstimated playersChange
September 2026~11.9k
August 2026~11.9kUp 1.9%
July 2026~11.6k—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.6kDown 1.6%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dofus
0
VRChat
55.9kUp 16%

Dofus currently has 0 peak concurrent Steam players, while VRChat has 55,905.

Reddit members

Dofus
39.4kUp 1.4%
VRChat
240.6kUp 0.7%

VRChat currently has about 6.1× as many subreddit members as Dofus — 240,640 vs 39,401.

Twitch viewers

Dofus
2.6kUp 24%
VRChat
8.8kUp 13%

VRChat currently has about 3.4× as many live Twitch viewers as Dofus — 8,814 vs 2,568.

YouTube subscribers

Dofus
73.3kUp 0.1%
VRChat
130kUp 1.6%

VRChat currently has about 1.8× as many YouTube subscribers as Dofus — 130,000 vs 73,300.

Discord members

Dofus
—
VRChat
418.4kUp 0.9%

VRChat currently has 418,428 Discord members; no comparable data is tracked for Dofus.

How these estimates are made

Dofus

Dofus is showing no measurable concurrent players on Steam. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 120k – 430k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.