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Head to head

Destiny vs Revelation Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2014 · 12 years ago
June 2015 · 11 years ago

Daily players

120 – 54k
No population data

Estimated players

121k
3.3kDown 0.6%

Available on

  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

DestinyRevelation Online

Destiny

Average monthly estimated players
MonthEstimated playersChange
August 2026~121k
July 2026~121k

Revelation Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.3kUp 0.5%
July 2026~3.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Destiny
38Down 81%
Revelation Online
3

Destiny currently has about 13× as many live Twitch viewers as Revelation Online — 38 vs 3.

YouTube subscribers

Destiny
1.2m
Revelation Online
9.2k

Destiny currently has about 131× as many YouTube subscribers as Revelation Online — 1,210,000 vs 9,220.

Steam concurrent players

Destiny
Revelation Online
0Down 100%

Revelation Online currently has 0 peak concurrent Steam players; no comparable data is tracked for Destiny.

Discord members

Destiny
Revelation Online
10.5k

Revelation Online currently has 10,466 Discord members; no comparable data is tracked for Destiny.

Reddit members

Destiny
Revelation Online
1.1k

Revelation Online currently has 1,060 subreddit members; no comparable data is tracked for Destiny.

How these estimates are made

Destiny

Destiny is estimated to have 120 – 54k players a day. Around 52k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Revelation Online

Revelation Online is showing no measurable concurrent players on Steam. Around 23k – 59k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.