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Head to head

Destiny Online vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2024 · 2 years ago
October 2025 · 11 months ago

Daily players

53 – 190
2k – 5k

Estimated players

16Down 13%
39.4kDown 17%

Available on

  • Windows
  • Windows

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Destiny OnlineFellowship

Destiny Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~18Up 20%
August 2026~15Down 6.3%
July 2026~16

Fellowship

Average monthly estimated players
MonthEstimated playersChange
September 2026~42.8kUp 1.2%
August 2026~42.3kDown 2.7%
July 2026~43.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Destiny Online
19
Fellowship
441Down 64%

Fellowship currently has about 23× as many peak concurrent Steam players as Destiny Online — 441 vs 19.

Discord members

Destiny Online
Fellowship
107.6kDown 1.7%

Fellowship currently has 107,584 Discord members; no comparable data is tracked for Destiny Online.

Twitch viewers

Destiny Online
Fellowship
24Down 79%

Fellowship currently has 24 live Twitch viewers; no comparable data is tracked for Destiny Online.

YouTube subscribers

Destiny Online
Fellowship
21.4kDown 0.5%

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Destiny Online.

How these estimates are made

Destiny Online

Destiny Online is estimated to have 53 – 190 players a day. Around 3k – 7k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fellowship

Fellowship is estimated to have 2k – 5k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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