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Head to head

Destiny 2 vs QuestNotes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2017 · 9 years ago
November 2021 · 5 years ago

Daily players

51k – 180k
30 – 110

Estimated players

588.7kDown 0.4%
8Down 12%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Stadia
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Destiny 2QuestNotes

Destiny 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~593.1kDown 1.2%
July 2026~600.1k

QuestNotes

Average monthly estimated players
MonthEstimated playersChange
August 2026~8Up 33%
July 2026~6

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Destiny 2
21.1kDown 49%
QuestNotes
14Up 7.7%

Destiny 2 currently has about 1509× as many peak concurrent Steam players as QuestNotes — 21,126 vs 14.

Discord members

Destiny 2
171.3kDown 0.2%
QuestNotes

Destiny 2 currently has 171,325 Discord members; no comparable data is tracked for QuestNotes.

Reddit members

Destiny 2
3.4m
QuestNotes

Destiny 2 currently has 3,374,585 subreddit members; no comparable data is tracked for QuestNotes.

Twitch viewers

Destiny 2
2kDown 67%
QuestNotes

Destiny 2 currently has 2,036 live Twitch viewers; no comparable data is tracked for QuestNotes.

YouTube subscribers

Destiny 2
1.2m
QuestNotes

Destiny 2 currently has 1,210,000 YouTube subscribers; no comparable data is tracked for QuestNotes.

How these estimates are made

Destiny 2

Destiny 2 is estimated to have 51k – 180k players a day. Around 7m – 18m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

QuestNotes

QuestNotes is estimated to have 30 – 110 players a day. Around 800 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.