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Head to head

Definya vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2023 · 3 years ago
February 2017 · 10 years ago

Daily players

No population data
140k – 490k

Estimated players

367Up 4.1%
223.1kUp 3.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

DefinyaVRChat

Definya

Average monthly estimated players
MonthEstimated playersChange
September 2026~363Down 1.1%
August 2026~367Down 0.5%
July 2026~369—

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216kDown 1.4%
August 2026~219.1kUp 0.5%
July 2026~218k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Definya
0Down 100%
VRChat
61.2kUp 10%

Definya currently has 0 peak concurrent Steam players, while VRChat has 61,232.

Discord members

Definya
1.6kDown 0.3%
VRChat
418.4kUp 0.9%

VRChat currently has about 263× as many Discord members as Definya — 418,428 vs 1,590.

Reddit members

Definya
—
VRChat
240.7kUp 0.6%

VRChat currently has 240,673 subreddit members; no comparable data is tracked for Definya.

Twitch viewers

Definya
—
VRChat
6.4kDown 8.7%

VRChat currently has 6,404 live Twitch viewers; no comparable data is tracked for Definya.

YouTube subscribers

Definya
—
VRChat
130kUp 1.6%

VRChat currently has 130,000 YouTube subscribers; no comparable data is tracked for Definya.

How these estimates are made

Definya

Definya is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 140k – 490k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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