Head to head
Deepworld vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Deepworld
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~389 | Down 1.3% |
| August 2026 | ~394 | Up 0.8% |
| July 2026 | ~391 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~215.9k | Down 1.5% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Deepworld
- 1
- VRChat
- 59.3kDown 0.2%
VRChat currently has about 59345× as many peak concurrent Steam players as Deepworld — 59,345 vs 1.
Discord members
- Deepworld
- 1.2kUp 1.3%
- VRChat
- 417.7kUp 1.0%
VRChat currently has about 360× as many Discord members as Deepworld — 417,747 vs 1,162.
Reddit members
- Deepworld
- 314Up 1.3%
- VRChat
- 240.3kUp 0.7%
VRChat currently has about 765× as many subreddit members as Deepworld — 240,345 vs 314.
Twitch viewers
- Deepworld
- —
- VRChat
- 6.9kDown 6.0%
VRChat currently has 6,903 live Twitch viewers; no comparable data is tracked for Deepworld.
YouTube subscribers
- Deepworld
- —
- VRChat
- 129kUp 0.8%
VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Deepworld.
How these estimates are made
Deepworld
Deepworld is estimated to have 5 – 18 players a day. Around 22k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


