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Head to head

Deepworld vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
February 2017 · 10 years ago

Daily players

5 – 18
150k – 520k

Estimated players

387Up 1.5%
216.5kDown 1.7%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

DeepworldVRChat

Deepworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~389Down 1.3%
August 2026~394Up 0.8%
July 2026~391

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.9kDown 1.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Deepworld
1
VRChat
59.3kDown 0.2%

VRChat currently has about 59345× as many peak concurrent Steam players as Deepworld — 59,345 vs 1.

Discord members

Deepworld
1.2kUp 1.3%
VRChat
417.7kUp 1.0%

VRChat currently has about 360× as many Discord members as Deepworld — 417,747 vs 1,162.

Reddit members

Deepworld
314Up 1.3%
VRChat
240.3kUp 0.7%

VRChat currently has about 765× as many subreddit members as Deepworld — 240,345 vs 314.

Twitch viewers

Deepworld
VRChat
6.9kDown 6.0%

VRChat currently has 6,903 live Twitch viewers; no comparable data is tracked for Deepworld.

YouTube subscribers

Deepworld
VRChat
129kUp 0.8%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for Deepworld.

How these estimates are made

Deepworld

Deepworld is estimated to have 5 – 18 players a day. Around 22k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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