Head to head
Deepworld vs Tom Clancy's The Division
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Deepworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~392 | Up 0.3% |
| September 2026 | ~391 | Down 0.8% |
| August 2026 | ~394 | Up 0.8% |
| July 2026 | ~391 | — |
Tom Clancy's The Division
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~53.1k | Up 0.6% |
| September 2026 | ~52.8k | Up 0.7% |
| August 2026 | ~52.5k | Up 0.2% |
| July 2026 | ~52.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Deepworld
- 0Down 100%
- Tom Clancy's The Division
- 522Up 48%
Deepworld currently has 0 peak concurrent Steam players, while Tom Clancy's The Division has 522.
Discord members
- Deepworld
- 1.2kUp 0.6%
- Tom Clancy's The Division
- —
Deepworld currently has 1,169 Discord members; no comparable data is tracked for Tom Clancy's The Division.
Reddit members
- Deepworld
- 315Up 0.6%
- Tom Clancy's The Division
- 428.6kUp 0.3%
Tom Clancy's The Division currently has about 1361× as many subreddit members as Deepworld — 428,564 vs 315.
Twitch viewers
- Deepworld
- 0
- Tom Clancy's The Division
- 45Down 17%
Deepworld currently has 0 live Twitch viewers, while Tom Clancy's The Division has 45.
How these estimates are made
Deepworld
Deepworld is showing no measurable concurrent players on Steam. Around 21k – 55k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tom Clancy's The Division
Tom Clancy's The Division is estimated to have 2k – 7k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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