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Head to head

Deeeep.io vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
July 2026 · 2 months ago

Daily players

33 – 15k
27k – 96k

Estimated players

15.1kDown 0.3%
30.7kUp 0.2%

Available on

  • Browser
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Deeeep.ioSpiritVale

Deeeep.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~15.1k
August 2026~15.1kUp 15%
July 2026~13.1k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.6kDown 0.4%
August 2026~30.7kUp 24%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Deeeep.io
39.2kUp 0.1%
SpiritVale
67.7kUp 6.7%

SpiritVale currently has about 1.7× as many Discord members as Deeeep.io — 67,742 vs 39,208.

Reddit members

Deeeep.io
35kUp 0.3%
SpiritVale
3.4kUp 11%

Deeeep.io currently has about 10× as many subreddit members as SpiritVale — 35,010 vs 3,440.

Twitch viewers

Deeeep.io
0
SpiritVale
41Down 90%

Deeeep.io currently has 0 live Twitch viewers, while SpiritVale has 41.

YouTube subscribers

Deeeep.io
31.3k
SpiritVale
4.8kUp 2.1%

Deeeep.io currently has about 6.5× as many YouTube subscribers as SpiritVale — 31,300 vs 4,810.

Steam concurrent players

Deeeep.io
SpiritVale
10.9kDown 28%

SpiritVale currently has 10,893 peak concurrent Steam players; no comparable data is tracked for Deeeep.io.

How these estimates are made

Deeeep.io

Deeeep.io is estimated to have 33 – 15k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 27k – 96k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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