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Head to head

Deeeep.io vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2016 · 10 years ago
December 2014 · 12 years ago

Daily players

32 – 15k
12k – 43k

Estimated players

15kDown 1.0%
88.8kDown 2.6%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Deeeep.ioElite: Dangerous

Deeeep.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~15.1kUp 15%
July 2026~13.1k

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.4kUp 0.1%
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Deeeep.io
39.1k
Elite: Dangerous
70.1k

Elite: Dangerous currently has about 1.8× as many Discord members as Deeeep.io — 70,135 vs 39,150.

Reddit members

Deeeep.io
35kUp 0.2%
Elite: Dangerous
386.8k

Elite: Dangerous currently has about 11× as many subreddit members as Deeeep.io — 386,826 vs 34,983.

Twitch viewers

Deeeep.io
0
Elite: Dangerous
619Up 72%

Deeeep.io currently has 0 live Twitch viewers, while Elite: Dangerous has 619.

YouTube subscribers

Deeeep.io
31.3k
Elite: Dangerous
171k

Elite: Dangerous currently has about 5.5× as many YouTube subscribers as Deeeep.io — 171,000 vs 31,300.

Steam concurrent players

Deeeep.io
Elite: Dangerous
4.9kDown 3.6%

Elite: Dangerous currently has 4,911 peak concurrent Steam players; no comparable data is tracked for Deeeep.io.

How these estimates are made

Deeeep.io

Deeeep.io is estimated to have 32 – 15k players a day. Around 15k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 12k – 43k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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