Head to head
Dead Frontier 2 vs Rise of Heroes
Side by side
Values shared by both games are highlighted.
Player activity
Smoothed estimated players over time.
Dead Frontier 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~26.1k | Up 0.6% |
| September 2026 | ~25.9k | Down 0.4% |
| August 2026 | ~26k | Up 19% |
| July 2026 | ~21.8k | — |
Rise of Heroes
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~2 | |
| September 2026 | ~2 | |
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dead Frontier 2
- 1.7kUp 87%
- Rise of Heroes
- —
Dead Frontier 2 currently has 1,695 peak concurrent Steam players; no comparable data is tracked for Rise of Heroes.
Discord members
- Dead Frontier 2
- 88.4kDown 0.9%
- Rise of Heroes
- —
Dead Frontier 2 currently has 88,409 Discord members; no comparable data is tracked for Rise of Heroes.
Reddit members
- Dead Frontier 2
- 3.8kUp 0.4%
- Rise of Heroes
- —
Dead Frontier 2 currently has 3,752 subreddit members; no comparable data is tracked for Rise of Heroes.
Twitch viewers
- Dead Frontier 2
- 38Up 660%
- Rise of Heroes
- —
Dead Frontier 2 currently has 38 live Twitch viewers; no comparable data is tracked for Rise of Heroes.
YouTube subscribers
- Dead Frontier 2
- 6.3k
- Rise of Heroes
- —
Dead Frontier 2 currently has 6,270 YouTube subscribers; no comparable data is tracked for Rise of Heroes.
How these estimates are made
Dead Frontier 2
Dead Frontier 2 is estimated to have 3k – 12k players a day. Around 480k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rise of Heroes
Rise of Heroes is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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