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Head to head

Dauntless vs Highrise

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2019 · 7 years ago
October 2025 · 11 months ago

Daily players

No population data
820 – 3k

Estimated players

17.1k
37.8kUp 0.5%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo
  • Windows
  • macOS

Perspectives

Developers

Player activity

Smoothed estimated players over time.

DauntlessHighrise

Dauntless

Average monthly estimated players
MonthEstimated playersChange
September 2026~17.1kUp 0.3%
August 2026~17k

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38k
August 2026~37.9k
July 2026~38k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Dauntless
0Down 100%
Highrise
329Up 18%

Dauntless currently has 0 peak concurrent Steam players, while Highrise has 329.

Discord members

Dauntless
2kUp 2.1%
Highrise
173.7k

Highrise currently has about 88× as many Discord members as Dauntless — 173,687 vs 1,972.

Reddit members

Dauntless
119.6k
Highrise

Dauntless currently has 119,590 subreddit members; no comparable data is tracked for Highrise.

Twitch viewers

Dauntless
0
Highrise

Dauntless currently has 0 live Twitch viewers; no comparable data is tracked for Highrise.

YouTube subscribers

Dauntless
44.4k
Highrise
16.6kUp 0.6%

Dauntless currently has about 2.7× as many YouTube subscribers as Highrise — 44,400 vs 16,600.

How these estimates are made

Dauntless

Dauntless is showing no measurable concurrent players on Steam. Around 53k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Highrise

Highrise is estimated to have 820 – 3k players a day. Around 13k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.