Head to head
CyberVerse vs Destiny 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Stadia
Categories
Player activity
Smoothed estimated players over time.
CyberVerse
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~522 | Down 1.7% |
| September 2026 | ~531 | Down 0.7% |
| August 2026 | ~535 | Up 19% |
| July 2026 | ~451 | — |
Destiny 2
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~593.6k | Up 1.1% |
| September 2026 | ~587.4k | Down 0.9% |
| August 2026 | ~593k | Down 1.2% |
| July 2026 | ~600.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- CyberVerse
- 2.1kDown 1.7%
- Destiny 2
- 172.1kUp 0.6%
Destiny 2 currently has about 83× as many Discord members as CyberVerse — 172,092 vs 2,075.
YouTube subscribers
- CyberVerse
- 246
- Destiny 2
- 1.2m
Destiny 2 currently has about 4919× as many YouTube subscribers as CyberVerse — 1,210,000 vs 246.
Steam concurrent players
- CyberVerse
- —
- Destiny 2
- 37.6kUp 66%
Destiny 2 currently has 37,622 peak concurrent Steam players; no comparable data is tracked for CyberVerse.
Reddit members
- CyberVerse
- —
- Destiny 2
- 3.4mUp 0.1%
Destiny 2 currently has 3,378,903 subreddit members; no comparable data is tracked for CyberVerse.
Twitch viewers
- CyberVerse
- —
- Destiny 2
- 3.1kDown 29%
Destiny 2 currently has 3,057 live Twitch viewers; no comparable data is tracked for CyberVerse.
How these estimates are made
CyberVerse
CyberVerse is estimated to have 2 – 1k players a day. Around 2k – 160k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Destiny 2
Destiny 2 is estimated to have 100k – 360k players a day. Around 7m – 18m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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