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Head to head

Cyberika vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2021 · 5 years ago
June 2018 · 8 years ago

Daily players

7 – 3k
2k – 6k

Estimated players

682
38.8kUp 0.7%

Available on

  • Android
  • iOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

CyberikaThe Crew 2

Cyberika

Average monthly estimated players
MonthEstimated playersChange
September 2026~682Up 0.1%
August 2026~681Up 0.1%
July 2026~680

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.1kUp 2.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Cyberika
198Up 1.0%
The Crew 2
21.9kUp 0.2%

The Crew 2 currently has about 111× as many subreddit members as Cyberika — 21,950 vs 198.

Twitch viewers

Cyberika
0Down 100%
The Crew 2
11Down 63%

Cyberika currently has 0 live Twitch viewers, while The Crew 2 has 11.

YouTube subscribers

Cyberika
2.2k
The Crew 2

Cyberika currently has 2,240 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

Cyberika
The Crew 2
338Down 50%

The Crew 2 currently has 338 peak concurrent Steam players; no comparable data is tracked for Cyberika.

Discord members

Cyberika
The Crew 2
101.5kDown 0.5%

The Crew 2 currently has 101,493 Discord members; no comparable data is tracked for Cyberika.

How these estimates are made

Cyberika

Cyberika is estimated to have 7 – 3k players a day. Around 5k – 470k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.