Head to head
Cyberika vs Modern Combat 5: Blackout
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- Android
- iOS
- Nintendo
Player activity
Smoothed estimated players over time.
Cyberika
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~683 | |
| October 2026 | ~683 | Up 0.1% |
| September 2026 | ~682 | Up 0.1% |
| August 2026 | ~681 | Up 0.1% |
| July 2026 | ~680 | — |
Modern Combat 5: Blackout
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~102.2k | |
| October 2026 | ~102.1k | Up 0.2% |
| September 2026 | ~102k | Up 0.3% |
| August 2026 | ~101.7k | Up 0.2% |
| July 2026 | ~101.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Cyberika
- 199Up 0.5%
- Modern Combat 5: Blackout
- —
Cyberika currently has 199 subreddit members; no comparable data is tracked for Modern Combat 5: Blackout.
Twitch viewers
- Cyberika
- 0
- Modern Combat 5: Blackout
- 0Down 100%
Cyberika currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 0.
YouTube subscribers
- Cyberika
- 2.2k
- Modern Combat 5: Blackout
- 917kUp 0.1%
Modern Combat 5: Blackout currently has about 409× as many YouTube subscribers as Cyberika — 917,000 vs 2,240.
Steam concurrent players
- Cyberika
- —
- Modern Combat 5: Blackout
- 0Down 100%
Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Cyberika.
How these estimates are made
Cyberika
Cyberika is estimated to have 8 – 4k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Modern Combat 5: Blackout
Modern Combat 5: Blackout is showing no measurable concurrent players on Steam. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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