Head to head
Cyberika vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Android
- iOS
- Windows
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Cyberika
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~681 | Up 0.1% |
| July 2026 | ~680 | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.3k | Down 0.4% |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Cyberika
- 196
- Holdfast: Nations At War
- 24.7kUp 1.9%
Holdfast: Nations At War currently has about 126× as many subreddit members as Cyberika — 24,669 vs 196.
Twitch viewers
- Cyberika
- 1
- Holdfast: Nations At War
- 64Up 73%
Holdfast: Nations At War currently has about 64× as many live Twitch viewers as Cyberika — 64 vs 1.
YouTube subscribers
- Cyberika
- 2.2kUp 0.4%
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has about 13× as many YouTube subscribers as Cyberika — 28,000 vs 2,240.
Steam concurrent players
- Cyberika
- —
- Holdfast: Nations At War
- 1.1kDown 23%
Holdfast: Nations At War currently has 1,097 peak concurrent Steam players; no comparable data is tracked for Cyberika.
Discord members
- Cyberika
- —
- Holdfast: Nations At War
- 111.4kUp 1.3%
Holdfast: Nations At War currently has 111,415 Discord members; no comparable data is tracked for Cyberika.
How these estimates are made
Cyberika
Cyberika is estimated to have 7 – 3k players a day. Around 5k – 470k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 3k – 10k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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