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Head to head

CyberCode Online vs Palia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
December 2023 · 3 years ago

Daily players

17 – 8k
25k – 90k

Estimated players

70Up 0.2%
172kUp 3.3%

Available on

  • Browser
  • Android
  • Windows
  • Nintendo
  • PlayStation

Perspectives

Player activity

Smoothed estimated players over time.

CyberCode OnlinePalia

CyberCode Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~70
August 2026~70
July 2026~70

Palia

Average monthly estimated players
MonthEstimated playersChange
September 2026~166.5kUp 2.7%
August 2026~162.1kDown 0.7%
July 2026~163.2k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CyberCode Online
Palia
4.5kDown 43%

Palia currently has 4,543 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.

Discord members

CyberCode Online
Palia
467.3kUp 0.3%

Palia currently has 467,292 Discord members; no comparable data is tracked for CyberCode Online.

Reddit members

CyberCode Online
Palia
169.9kUp 1.2%

Palia currently has 169,853 subreddit members; no comparable data is tracked for CyberCode Online.

Twitch viewers

CyberCode Online
Palia
1.9kDown 61%

Palia currently has 1,926 live Twitch viewers; no comparable data is tracked for CyberCode Online.

YouTube subscribers

CyberCode Online
Palia
63.9kUp 1.4%

Palia currently has 63,900 YouTube subscribers; no comparable data is tracked for CyberCode Online.

How these estimates are made

CyberCode Online

CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palia

Palia is estimated to have 25k – 90k players a day. Around 700k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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