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Head to head

CyberCode Online vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
July 2014 · 12 years ago

Daily players

17 – 8k
3 – 9

Estimated players

70Up 0.2%
102k

Available on

  • Browser
  • Android
  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

Developers

Player activity

Smoothed estimated players over time.

CyberCode OnlineModern Combat 5: Blackout

CyberCode Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~70
August 2026~70
July 2026~70

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
September 2026~101.9kUp 0.2%
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CyberCode Online
Modern Combat 5: Blackout
0Down 100%

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for CyberCode Online.

Twitch viewers

CyberCode Online
Modern Combat 5: Blackout
3Down 40%

Modern Combat 5: Blackout currently has 3 live Twitch viewers; no comparable data is tracked for CyberCode Online.

YouTube subscribers

CyberCode Online
Modern Combat 5: Blackout
915kUp 0.3%

Modern Combat 5: Blackout currently has 915,000 YouTube subscribers; no comparable data is tracked for CyberCode Online.

How these estimates are made

CyberCode Online

CyberCode Online is estimated to have 17 – 8k players a day. Around 6k – 600k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.