Head to head
Cyber Russia vs Path of Exile
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- macOS
Player activity
Smoothed estimated players over time.
Cyber Russia
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.2k | |
| August 2026 | ~1.2k | |
| July 2026 | ~1.2k | — |
Path of Exile
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~271.5k | Down 6.0% |
| August 2026 | ~288.8k | Down 1.5% |
| July 2026 | ~293.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Cyber Russia
- 12.1k
- Path of Exile
- 430kUp 0.9%
Path of Exile currently has about 36× as many YouTube subscribers as Cyber Russia — 430,000 vs 12,100.
Steam concurrent players
- Cyber Russia
- —
- Path of Exile
- 12.6kDown 76%
Path of Exile currently has 12,636 peak concurrent Steam players; no comparable data is tracked for Cyber Russia.
Discord members
- Cyber Russia
- —
- Path of Exile
- 264.9kUp 0.5%
Path of Exile currently has 264,927 Discord members; no comparable data is tracked for Cyber Russia.
Reddit members
- Cyber Russia
- —
- Path of Exile
- 1.1mUp 0.3%
Path of Exile currently has 1,083,406 subreddit members; no comparable data is tracked for Cyber Russia.
Twitch viewers
- Cyber Russia
- —
- Path of Exile
- 1kDown 93%
Path of Exile currently has 1,030 live Twitch viewers; no comparable data is tracked for Cyber Russia.
How these estimates are made
Cyber Russia
Cyber Russia is estimated to have 21 – 10k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Path of Exile
Path of Exile is estimated to have 31k – 110k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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