Head to head
Curve Fever vs Palia
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Nintendo
- PlayStation
Player activity
Smoothed estimated players over time.
Curve Fever
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91 | Up 20% |
| September 2026 | ~76 | Up 17% |
| August 2026 | ~65 | |
| July 2026 | ~65 | — |
Palia
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~160.4k | Down 1.0% |
| September 2026 | ~162k | |
| August 2026 | ~162.1k | Down 0.7% |
| July 2026 | ~163.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Curve Fever
- 33Down 59%
- Palia
- 7kDown 27%
Palia currently has about 211× as many peak concurrent Steam players as Curve Fever — 6,973 vs 33.
YouTube subscribers
- Curve Fever
- 647
- Palia
- 64.2kUp 0.5%
Palia currently has about 99× as many YouTube subscribers as Curve Fever — 64,200 vs 647.
Discord members
- Curve Fever
- —
- Palia
- 466.8kDown 0.1%
Palia currently has 466,771 Discord members; no comparable data is tracked for Curve Fever.
Reddit members
- Curve Fever
- —
- Palia
- 171.3kUp 1.0%
Palia currently has 171,336 subreddit members; no comparable data is tracked for Curve Fever.
Twitch viewers
- Curve Fever
- —
- Palia
- 2kUp 9.4%
Palia currently has 2,005 live Twitch viewers; no comparable data is tracked for Curve Fever.
How these estimates are made
Curve Fever
Curve Fever is estimated to have 85 – 300 players a day. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palia
Palia is estimated to have 22k – 78k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


