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Head to head

Curse of the Dragonbeast vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2018 · 8 years ago

Daily players

No population data
2k – 6k

Estimated players

1
36.3kDown 1.1%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Curse of the DragonbeastThe Crew 2

Curse of the Dragonbeast

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026~1

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.9kUp 4.9%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Curse of the Dragonbeast
6
The Crew 2
21.9kUp 0.3%

The Crew 2 currently has about 3654× as many subreddit members as Curse of the Dragonbeast — 21,926 vs 6.

Steam concurrent players

Curse of the Dragonbeast
The Crew 2
269Down 65%

The Crew 2 currently has 269 peak concurrent Steam players; no comparable data is tracked for Curse of the Dragonbeast.

Discord members

Curse of the Dragonbeast
The Crew 2
101.8kUp 0.7%

The Crew 2 currently has 101,781 Discord members; no comparable data is tracked for Curse of the Dragonbeast.

Twitch viewers

Curse of the Dragonbeast
The Crew 2
32Up 167%

The Crew 2 currently has 32 live Twitch viewers; no comparable data is tracked for Curse of the Dragonbeast.

How these estimates are made

Curse of the Dragonbeast

Curse of the Dragonbeast is estimated to have 0 – 65 players a day. Around 330 – 38k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.