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Head to head

Curse of Aros vs State of Survival

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
August 2019 · 7 years ago

Daily players

13 – 6k
380 – 1k

Estimated players

959Up 0.2%
66.5k

Available on

  • Android
  • iOS
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Curse of ArosState of Survival

Curse of Aros

Average monthly estimated players
MonthEstimated playersChange
September 2026~959Up 0.3%
August 2026~956Up 0.2%
July 2026~954

State of Survival

Average monthly estimated players
MonthEstimated playersChange
September 2026~66.8kUp 0.3%
August 2026~66.6kUp 13%
July 2026~58.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Curse of Aros
9.1kUp 0.4%
State of Survival

Curse of Aros currently has 9,118 subreddit members; no comparable data is tracked for State of Survival.

Twitch viewers

Curse of Aros
1
State of Survival
0Down 100%

Curse of Aros currently has 1 live Twitch viewers, while State of Survival has 0.

Steam concurrent players

Curse of Aros
State of Survival
156Up 4.7%

State of Survival currently has 156 peak concurrent Steam players; no comparable data is tracked for Curse of Aros.

Discord members

Curse of Aros
State of Survival
225.9k

State of Survival currently has 225,875 Discord members; no comparable data is tracked for Curse of Aros.

How these estimates are made

Curse of Aros

Curse of Aros is estimated to have 13 – 6k players a day. Around 10k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

State of Survival

State of Survival is estimated to have 380 – 1k players a day. Around 15k – 38k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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