Head to head
CubeRealm.io vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
Player activity
Smoothed estimated players over time.
CubeRealm.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~957 | Down 0.2% |
| September 2026 | ~959 | Up 1.1% |
| August 2026 | ~949 | Up 0.4% |
| July 2026 | ~945 | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.1k | Down 0.1% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- CubeRealm.io
- 4.5kUp 0.4%
- iRacing
- —
CubeRealm.io currently has 4,460 Discord members; no comparable data is tracked for iRacing.
Reddit members
- CubeRealm.io
- 82Up 1.2%
- iRacing
- 246.2kUp 0.8%
iRacing currently has about 3002× as many subreddit members as CubeRealm.io — 246,160 vs 82.
Steam concurrent players
- CubeRealm.io
- —
- iRacing
- 740Down 27%
iRacing currently has 740 peak concurrent Steam players; no comparable data is tracked for CubeRealm.io.
Twitch viewers
- CubeRealm.io
- —
- iRacing
- 1.4kDown 65%
iRacing currently has 1,448 live Twitch viewers; no comparable data is tracked for CubeRealm.io.
YouTube subscribers
- CubeRealm.io
- —
- iRacing
- 288kUp 0.7%
iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for CubeRealm.io.
How these estimates are made
CubeRealm.io
CubeRealm.io is estimated to have 2 – 930 players a day. Around 2k – 180k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.



