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Head to head

CubeRealm.io vs Gray Zone Warfare

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
April 2024 · 2 years ago

Daily players

No population data
7k – 24k

Estimated players

954Up 1.2%
221kUp 2.5%

Available on

  • Browser
  • Windows

Player activity

Smoothed estimated players over time.

CubeRealm.ioGray Zone Warfare

CubeRealm.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~948Up 0.3%
July 2026~945

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
August 2026~218.6kDown 0.3%
July 2026~219.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

CubeRealm.io
4.4kUp 0.3%
Gray Zone Warfare
152.9k

Gray Zone Warfare currently has about 35× as many Discord members as CubeRealm.io — 152,875 vs 4,411.

Reddit members

CubeRealm.io
80
Gray Zone Warfare

CubeRealm.io currently has 80 subreddit members; no comparable data is tracked for Gray Zone Warfare.

Steam concurrent players

CubeRealm.io
Gray Zone Warfare
2.6kDown 22%

Gray Zone Warfare currently has 2,649 peak concurrent Steam players; no comparable data is tracked for CubeRealm.io.

Twitch viewers

CubeRealm.io
Gray Zone Warfare
193Down 49%

Gray Zone Warfare currently has 193 live Twitch viewers; no comparable data is tracked for CubeRealm.io.

YouTube subscribers

CubeRealm.io
Gray Zone Warfare
1.6m

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for CubeRealm.io.

How these estimates are made

CubeRealm.io

CubeRealm.io is estimated to have 2 – 940 players a day. Around 2k – 190k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Gray Zone Warfare

Gray Zone Warfare is estimated to have 7k – 24k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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