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Head to head

Crystal Realms vs iRacing

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
August 2008 · 18 years ago

Daily players

No population data
2k – 6k

Estimated players

3.1kDown 6.6%
54.8kDown 0.6%

Available on

  • Windows

Platforms

Developers

Player activity

Smoothed estimated players over time.

Crystal RealmsiRacing

Crystal Realms

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.2kUp 3.0%
August 2026~3.1kUp 0.7%
July 2026~3.1k

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.8%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Crystal Realms
13.1kDown 0.5%
iRacing

Crystal Realms currently has 13,075 Discord members; no comparable data is tracked for iRacing.

Reddit members

Crystal Realms
263Up 0.4%
iRacing
245kUp 0.7%

iRacing currently has about 932× as many subreddit members as Crystal Realms — 245,043 vs 263.

YouTube subscribers

Crystal Realms
457Up 0.9%
iRacing
287kUp 0.3%

iRacing currently has about 628× as many YouTube subscribers as Crystal Realms — 287,000 vs 457.

Steam concurrent players

Crystal Realms
iRacing
729Down 7.6%

iRacing currently has 729 peak concurrent Steam players; no comparable data is tracked for Crystal Realms.

Twitch viewers

Crystal Realms
iRacing
986Down 70%

iRacing currently has 986 live Twitch viewers; no comparable data is tracked for Crystal Realms.

How these estimates are made

Crystal Realms

Crystal Realms is estimated to have 5 – 2k players a day. Around 3k – 330k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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