Head to head
Crush Online vs SpiritVale
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Crush Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~50 | |
| August 2026 | ~50 | |
| July 2026 | ~50 | — |
SpiritVale
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~29.9k | Down 2.6% |
| August 2026 | ~30.7k | Up 24% |
| July 2026 | ~24.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Crush Online
- —
- SpiritVale
- 9.8kDown 37%
SpiritVale currently has 9,791 peak concurrent Steam players; no comparable data is tracked for Crush Online.
Discord members
- Crush Online
- —
- SpiritVale
- 67.5kUp 5.5%
SpiritVale currently has 67,502 Discord members; no comparable data is tracked for Crush Online.
Reddit members
- Crush Online
- —
- SpiritVale
- 3.5kUp 8.6%
SpiritVale currently has 3,464 subreddit members; no comparable data is tracked for Crush Online.
Twitch viewers
- Crush Online
- —
- SpiritVale
- 95Down 64%
SpiritVale currently has 95 live Twitch viewers; no comparable data is tracked for Crush Online.
YouTube subscribers
- Crush Online
- —
- SpiritVale
- 5kUp 5.3%
SpiritVale currently has 4,990 YouTube subscribers; no comparable data is tracked for Crush Online.
How these estimates are made
Crush Online
Crush Online is showing no measurable concurrent players on Steam. Around 16k – 40k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SpiritVale
SpiritVale is estimated to have 25k – 88k players a day. Around 110k – 290k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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