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Head to head

Crush Online vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2016 · 10 years ago
February 2018 · 9 years ago

Daily players

No population data
260k – 910k

Estimated players

50
521.1k

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Crush OnlineRust

Crush Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~50
August 2026~50
July 2026~50—

Rust

Average monthly estimated players
MonthEstimated playersChange
September 2026~525.6kDown 2.5%
August 2026~539.2kDown 1.0%
July 2026~544.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Crush Online
—
Rust
103.2kDown 16%

Rust currently has 103,231 peak concurrent Steam players; no comparable data is tracked for Crush Online.

Discord members

Crush Online
—
Rust
812.2kUp 0.8%

Rust currently has 812,224 Discord members; no comparable data is tracked for Crush Online.

Reddit members

Crush Online
—
Rust
711.3kUp 0.4%

Rust currently has 711,281 subreddit members; no comparable data is tracked for Crush Online.

Twitch viewers

Crush Online
—
Rust
51.2kDown 49%

Rust currently has 51,233 live Twitch viewers; no comparable data is tracked for Crush Online.

YouTube subscribers

Crush Online
—
Rust
206k

Rust currently has 206,000 YouTube subscribers; no comparable data is tracked for Crush Online.

How these estimates are made

Crush Online

Crush Online is showing no measurable concurrent players on Steam. Around 16k – 40k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 260k – 910k players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.