Head to head
Crossout vs Palia
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- Nintendo
- PlayStation
Player activity
Smoothed estimated players over time.
Crossout
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.9k | Up 1.9% |
| September 2026 | ~25.4k | Up 1.0% |
| August 2026 | ~25.1k | Up 0.5% |
| July 2026 | ~25k | — |
Palia
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~161.9k | |
| September 2026 | ~162k | |
| August 2026 | ~162.1k | Down 0.7% |
| July 2026 | ~163.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Crossout
- 2.1kUp 30%
- Palia
- 5.5kUp 17%
Palia currently has about 2.6× as many peak concurrent Steam players as Crossout — 5,474 vs 2,072.
Discord members
- Crossout
- 31.3kDown 0.2%
- Palia
- 462.6kDown 0.7%
Palia currently has about 15× as many Discord members as Crossout — 462,625 vs 31,343.
Reddit members
- Crossout
- 30.9kUp 0.5%
- Palia
- 172.3kUp 0.7%
Palia currently has about 5.6× as many subreddit members as Crossout — 172,304 vs 30,924.
Twitch viewers
- Crossout
- 296Up 108%
- Palia
- 3kDown 57%
Palia currently has about 10× as many live Twitch viewers as Crossout — 3,043 vs 296.
YouTube subscribers
- Crossout
- 65.5kUp 0.3%
- Palia
- 64.2k
Crossout and Palia are nearly even on YouTube subscribers — 65,500 vs 64,200.
How these estimates are made
Crossout
Crossout is estimated to have 5k – 18k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palia
Palia is estimated to have 16k – 55k players a day. Around 710k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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