Head to head
Crossout vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Crossout
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~25.6k | Up 0.8% |
| September 2026 | ~25.4k | Up 1.0% |
| August 2026 | ~25.1k | Up 0.5% |
| July 2026 | ~25k | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~83.1k | Down 1.0% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Crossout
- 1.4kDown 13%
- IdleOn
- 11.8kDown 14%
IdleOn currently has about 8.3× as many peak concurrent Steam players as Crossout — 11,790 vs 1,428.
Discord members
- Crossout
- 31.5kUp 0.5%
- IdleOn
- 197.8k
IdleOn currently has about 6.3× as many Discord members as Crossout — 197,844 vs 31,493.
Reddit members
- Crossout
- 30.8kUp 0.4%
- IdleOn
- 57kUp 0.8%
IdleOn currently has about 1.8× as many subreddit members as Crossout — 57,028 vs 30,828.
Twitch viewers
- Crossout
- 131Down 47%
- IdleOn
- 63Down 48%
Crossout currently has about 2.1× as many live Twitch viewers as IdleOn — 131 vs 63.
YouTube subscribers
- Crossout
- 65.4kUp 0.2%
- IdleOn
- 102kDown 1.0%
IdleOn currently has about 1.6× as many YouTube subscribers as Crossout — 102,000 vs 65,400.
How these estimates are made
Crossout
Crossout is estimated to have 4k – 13k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
IdleOn
IdleOn is estimated to have 29k – 100k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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