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Head to head

Crossout vs Identity

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2017 · 9 years ago
November 2018 · 8 years ago

Daily players

5k – 18k
No population data

Estimated players

26.6kUp 1.3%
3.5k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS

Perspectives

—

Player activity

Smoothed estimated players over time.

CrossoutIdentity

Crossout

Average monthly estimated players
MonthEstimated playersChange
October 2026~25.9kUp 1.9%
September 2026~25.4kUp 1.0%
August 2026~25.1kUp 0.5%
July 2026~25k—

Identity

Average monthly estimated players
MonthEstimated playersChange
October 2026~3.5k
September 2026~3.5k
August 2026~3.5k
July 2026~3.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Crossout
893Down 42%
Identity
0

Crossout currently has 893 peak concurrent Steam players, while Identity has 0.

Discord members

Crossout
31.3kDown 0.2%
Identity
—

Crossout currently has 31,343 Discord members; no comparable data is tracked for Identity.

Reddit members

Crossout
30.9kUp 0.5%
Identity
—

Crossout currently has 30,924 subreddit members; no comparable data is tracked for Identity.

Twitch viewers

Crossout
30Down 57%
Identity
0

Crossout currently has 30 live Twitch viewers, while Identity has 0.

YouTube subscribers

Crossout
65.5kUp 0.3%
Identity
32.6k

Crossout currently has about 2× as many YouTube subscribers as Identity — 65,500 vs 32,600.

How these estimates are made

Crossout

Crossout is estimated to have 5k – 18k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Identity

Identity is showing no measurable concurrent players on Steam. Around 54k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.