Head to head
Crimson Tide: Operation Online vs Fellowship
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Crimson Tide: Operation Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3 | Down 25% |
| August 2026 | ~4 | Up 33% |
| July 2026 | ~3 | — |
Fellowship
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~41.8k | Down 1.2% |
| August 2026 | ~42.3k | Down 2.7% |
| July 2026 | ~43.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Crimson Tide: Operation Online
- 0Down 100%
- Fellowship
- 217Down 63%
Crimson Tide: Operation Online currently has 0 peak concurrent Steam players, while Fellowship has 217.
Discord members
- Crimson Tide: Operation Online
- —
- Fellowship
- 106.8kDown 1.9%
Fellowship currently has 106,842 Discord members; no comparable data is tracked for Crimson Tide: Operation Online.
Twitch viewers
- Crimson Tide: Operation Online
- —
- Fellowship
- 9Down 78%
Fellowship currently has 9 live Twitch viewers; no comparable data is tracked for Crimson Tide: Operation Online.
YouTube subscribers
- Crimson Tide: Operation Online
- —
- Fellowship
- 21.4k
Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Crimson Tide: Operation Online.
How these estimates are made
Crimson Tide: Operation Online
Crimson Tide: Operation Online is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Fellowship
Fellowship is estimated to have 690 – 2k players a day. Around 320k – 820k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


